pub type InitialRoomAvatarEvent = InitialStateEvent<RoomAvatarEventContent>;Expand description
An m.room.avatar event for creating a room.
Aliased Type§
pub struct InitialRoomAvatarEvent {
pub content: RoomAvatarEventContent,
pub state_key: EmptyStateKey,
}Fields§
§content: RoomAvatarEventContentData specific to the event type.
state_key: EmptyStateKeyA unique key which defines the overwriting semantics for this piece of room state.
This must be a string type, and is often an empty string.
A state event is keyed by its (type, state_key) tuple. Sending another state event with
the same tuple replaces the previous one.
Defaults to the empty string.