pub struct InitialStateEvent<C: StaticStateEventContent> {
pub content: C,
pub state_key: C::StateKey,
}
Expand description
A minimal state event, used for creating a new room.
Fields§
§content: C
Data specific to the event type.
state_key: C::StateKey
A unique key which defines the overwriting semantics for this piece of room state.
This is often an empty string, but some events send a UserId
to show which user the event
affects.
Defaults to the empty string.
Implementations§
Source§impl<C: StaticStateEventContent> InitialStateEvent<C>
impl<C: StaticStateEventContent> InitialStateEvent<C>
Sourcepub fn new(content: C) -> Selfwhere
C: StaticStateEventContent<StateKey = EmptyStateKey>,
pub fn new(content: C) -> Selfwhere
C: StaticStateEventContent<StateKey = EmptyStateKey>,
Create a new InitialStateEvent
for an event type with an empty state key.
For cases where the state key is not empty, use a struct literal to create the event.
Sourcepub fn to_raw(&self) -> Raw<Self>
pub fn to_raw(&self) -> Raw<Self>
Shorthand for Raw::new(self).unwrap()
.
Since none of the content types in Ruma ever return an error in serialization, this will
never panic with C
being a type from Ruma. However, if you use a custom content type
with a Serialize
implementation that can error (for example because it contains an
enum
with one or more variants that use the #[serde(skip)]
attribute), this method
can panic.
Sourcepub fn to_raw_any(&self) -> Raw<AnyInitialStateEvent>
pub fn to_raw_any(&self) -> Raw<AnyInitialStateEvent>
Shorthand for self.to_raw().cast::<AnyInitialStateEvent>()
.
Since none of the content types in Ruma ever return an error in serialization, this will
never panic with C
being a type from Ruma. However, if you use a custom content type
with a Serialize
implementation that can error (for example because it contains an
enum
with one or more variants that use the #[serde(skip)]
attribute), this method
can panic.
Trait Implementations§
Source§impl<C: Clone + StaticStateEventContent> Clone for InitialStateEvent<C>
impl<C: Clone + StaticStateEventContent> Clone for InitialStateEvent<C>
Source§fn clone(&self) -> InitialStateEvent<C>
fn clone(&self) -> InitialStateEvent<C>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more