pub type InitialRoomTopicEvent = InitialStateEvent<RoomTopicEventContent>;
Expand description
An m.room.topic
event for creating a room.
Aliased Type§
pub struct InitialRoomTopicEvent {
pub content: RoomTopicEventContent,
pub state_key: EmptyStateKey,
}
Fields§
§content: RoomTopicEventContent
Data specific to the event type.
state_key: EmptyStateKey
A unique key which defines the overwriting semantics for this piece of room state.
This must be a string type, and is often an empty string.
A state event is keyed by its (type, state_key)
tuple. Sending another state event with
the same tuple replaces the previous one.
Defaults to the empty string.