pub type InitialRoomPowerLevelsEvent = InitialStateEvent<RoomPowerLevelsEventContent>;
Expand description
An m.room.power_levels
event for creating a room.
Aliased Type§
struct InitialRoomPowerLevelsEvent {
pub content: RoomPowerLevelsEventContent,
pub state_key: EmptyStateKey,
}
Fields§
§content: RoomPowerLevelsEventContent
Data specific to the event type.
state_key: EmptyStateKey
A unique key which defines the overwriting semantics for this piece of room state.
This is often an empty string, but some events send a UserId
to show which user the event
affects.
Defaults to the empty string.