#[non_exhaustive]pub struct Room {Show 15 fields
pub name: Option<String>,
pub avatar: JsOption<OwnedMxcUri>,
pub initial: Option<bool>,
pub is_dm: Option<bool>,
pub invite_state: Option<Vec<Raw<AnyStrippedStateEvent>>>,
pub unread_notifications: UnreadNotificationsCount,
pub timeline: Vec<Raw<AnySyncTimelineEvent>>,
pub required_state: Vec<Raw<AnySyncStateEvent>>,
pub prev_batch: Option<String>,
pub limited: bool,
pub joined_count: Option<UInt>,
pub invited_count: Option<UInt>,
pub num_live: Option<UInt>,
pub bump_stamp: Option<UInt>,
pub heroes: Option<Vec<Hero>>,
}client or server) and crate feature unstable-msc4186 only.Expand description
A sliding sync response updated room (see super::Response::rooms).
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.name: Option<String>The name as calculated by the server.
avatar: JsOption<OwnedMxcUri>The avatar.
initial: Option<bool>Whether it is an initial response.
is_dm: Option<bool>Whether it is a direct room.
invite_state: Option<Vec<Raw<AnyStrippedStateEvent>>>If this is Some(_), this is a not-yet-accepted invite containing
the given stripped state events.
unread_notifications: UnreadNotificationsCountNumber of unread notifications.
timeline: Vec<Raw<AnySyncTimelineEvent>>Message-like events and live state events.
required_state: Vec<Raw<AnySyncStateEvent>>State events as configured by the request.
prev_batch: Option<String>The prev_batch allowing you to paginate through the messages
before the given ones.
limited: boolTrue if the number of events returned was limited by the limit on the filter.
joined_count: Option<UInt>The number of users with membership of join, including the
client’s own user ID.
invited_count: Option<UInt>The number of users with membership of invite.
num_live: Option<UInt>The number of timeline events which have just occurred and are not historical.
bump_stamp: Option<UInt>The bump stamp of the room.
It can be interpreted as a “recency stamp” or “streaming order
index”. For example, consider roomA with bump_stamp = 2, roomB
with bump_stamp = 1 and roomC with bump_stamp = 0. If roomC
receives an update, its bump_stamp will be 3.
heroes: Option<Vec<Hero>>Heroes of the room.