Struct ruma_events::room::power_levels::RoomPowerLevels

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pub struct RoomPowerLevels {
    pub ban: Int,
    pub events: BTreeMap<TimelineEventType, Int>,
    pub events_default: Int,
    pub invite: Int,
    pub kick: Int,
    pub redact: Int,
    pub state_default: Int,
    pub users: BTreeMap<OwnedUserId, Int>,
    pub users_default: Int,
    pub notifications: NotificationPowerLevels,
}
Expand description

The effective power levels of a room.

This struct contains the same fields as RoomPowerLevelsEventContent and be created from that using a From trait implementation, but it is also implements From<RedactedRoomPowerLevelsEventContent>, so can be used when wanting to inspect the power levels of a room, regardless of whether the most recent power-levels event is redacted or not.

Fields§

§ban: Int

The level required to ban a user.

§events: BTreeMap<TimelineEventType, Int>

The level required to send specific event types.

This is a mapping from event type to power level required.

§events_default: Int

The default level required to send message events.

§invite: Int

The level required to invite a user.

§kick: Int

The level required to kick a user.

§redact: Int

The level required to redact an event.

§state_default: Int

The default level required to send state events.

§users: BTreeMap<OwnedUserId, Int>

The power levels for specific users.

This is a mapping from user_id to power level for that user.

§users_default: Int

The default power level for every user in the room.

§notifications: NotificationPowerLevels

The power level requirements for specific notification types.

This is a mapping from key to power level for that notifications key.

Implementations§

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impl RoomPowerLevels

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pub fn for_user(&self, user_id: &UserId) -> Int

Get the power level of a specific user.

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pub fn for_action(&self, action: PowerLevelAction) -> Int

Get the power level required to perform a given action.

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pub fn for_message(&self, msg_type: MessageLikeEventType) -> Int

Get the power level required to send the given message type.

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pub fn for_state(&self, state_type: StateEventType) -> Int

Get the power level required to send the given state event type.

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pub fn user_can_ban(&self, user_id: &UserId) -> bool

Whether the given user can ban other users based on the power levels.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::Ban).

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pub fn user_can_ban_user( &self, acting_user_id: &UserId, target_user_id: &UserId, ) -> bool

Whether the acting user can ban the target user based on the power levels.

On top of power_levels.user_can_ban(acting_user_id), this performs an extra check to make sure the acting user has at greater power level than the target user.

Shorthand for power_levels.user_can_do_to_user(acting_user_id, target_user_id, PowerLevelUserAction::Ban).

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pub fn user_can_unban(&self, user_id: &UserId) -> bool

Whether the given user can unban other users based on the power levels.

This action requires to be allowed to ban and to kick.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::Unban).

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pub fn user_can_unban_user( &self, acting_user_id: &UserId, target_user_id: &UserId, ) -> bool

Whether the acting user can unban the target user based on the power levels.

This action requires to be allowed to ban and to kick.

On top of power_levels.user_can_unban(acting_user_id), this performs an extra check to make sure the acting user has at greater power level than the target user.

Shorthand for power_levels.user_can_do_to_user(acting_user_id, target_user_id, PowerLevelUserAction::Unban).

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pub fn user_can_invite(&self, user_id: &UserId) -> bool

Whether the given user can invite other users based on the power levels.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::Invite).

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pub fn user_can_kick(&self, user_id: &UserId) -> bool

Whether the given user can kick other users based on the power levels.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::Kick).

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pub fn user_can_kick_user( &self, acting_user_id: &UserId, target_user_id: &UserId, ) -> bool

Whether the acting user can kick the target user based on the power levels.

On top of power_levels.user_can_kick(acting_user_id), this performs an extra check to make sure the acting user has at least the same power level as the target user.

Shorthand for power_levels.user_can_do_to_user(acting_user_id, target_user_id, PowerLevelUserAction::Kick).

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pub fn user_can_redact_own_event(&self, user_id: &UserId) -> bool

Whether the given user can redact their own events based on the power levels.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::RedactOwn).

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pub fn user_can_redact_event_of_other(&self, user_id: &UserId) -> bool

Whether the given user can redact events of other users based on the power levels.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::RedactOthers).

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pub fn user_can_send_message( &self, user_id: &UserId, msg_type: MessageLikeEventType, ) -> bool

Whether the given user can send message events based on the power levels.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::SendMessage(msg_type)).

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pub fn user_can_send_state( &self, user_id: &UserId, state_type: StateEventType, ) -> bool

Whether the given user can send state events based on the power levels.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::SendState(state_type)).

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pub fn user_can_trigger_room_notification(&self, user_id: &UserId) -> bool

Whether the given user can notify everybody in the room by writing @room in a message.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::TriggerNotification(NotificationPowerLevelType::Room)).

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pub fn user_can_change_user_power_level( &self, acting_user_id: &UserId, target_user_id: &UserId, ) -> bool

Whether the acting user can change the power level of the target user.

Shorthand for power_levels.user_can_do_to_user(acting_user_id, target_user_id, PowerLevelUserAction::ChangePowerLevel.

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pub fn user_can_do(&self, user_id: &UserId, action: PowerLevelAction) -> bool

Whether the given user can do the given action based on the power levels.

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pub fn user_can_do_to_user( &self, acting_user_id: &UserId, target_user_id: &UserId, action: PowerLevelUserAction, ) -> bool

Whether the acting user can do the given action to the target user based on the power levels.

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pub fn max(&self) -> Int

Get the maximum power level of any user.

Trait Implementations§

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impl Clone for RoomPowerLevels

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fn clone(&self) -> RoomPowerLevels

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RoomPowerLevels

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<RedactedRoomPowerLevelsEventContent> for RoomPowerLevels

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fn from(c: RedactedRoomPowerLevelsEventContent) -> Self

Converts to this type from the input type.
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impl From<RoomPowerLevels> for PushConditionPowerLevelsCtx

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fn from(c: RoomPowerLevels) -> Self

Converts to this type from the input type.
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impl From<RoomPowerLevels> for RoomPowerLevelsEventContent

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fn from(c: RoomPowerLevels) -> Self

Converts to this type from the input type.
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impl From<RoomPowerLevelsEventContent> for RoomPowerLevels

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fn from(c: RoomPowerLevelsEventContent) -> Self

Converts to this type from the input type.

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