Struct RoomPowerLevels

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#[non_exhaustive]
pub struct RoomPowerLevels { pub ban: Int, pub events: BTreeMap<TimelineEventType, Int>, pub events_default: Int, pub invite: Int, pub kick: Int, pub redact: Int, pub state_default: Int, pub users: BTreeMap<OwnedUserId, Int>, pub users_default: Int, pub notifications: NotificationPowerLevels, pub rules: RoomPowerLevelsRules, }
Expand description

The effective power levels of a room.

This struct contains all the power levels settings from the specification and can be constructed from several RoomPowerLevelsSources, which means that it can be used when wanting to inspect the power levels of a room, regardless of whether the most recent power levels event is redacted or not, or the room has no power levels event.

This can also be used to change the power levels of a room by mutating it and then converting it to a RoomPowerLevelsEventContent using RoomPowerLevelsEventContent::try_from / .try_into(). This allows to validate the format of the power levels before sending them. Note that the homeserver might still refuse the power levels changes depending on the current power level of the sender.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§ban: Int

The level required to ban a user.

When built from RoomPowerLevelsSource::None, defaults to 50.

§events: BTreeMap<TimelineEventType, Int>

The level required to send specific event types.

This is a mapping from event type to power level required.

When built from RoomPowerLevelsSource::None, defaults to an empty map.

§events_default: Int

The default level required to send message events.

When built from RoomPowerLevelsSource::None, defaults to 0.

§invite: Int

The level required to invite a user.

When built from RoomPowerLevelsSource::None, defaults to 0.

§kick: Int

The level required to kick a user.

When built from RoomPowerLevelsSource::None, defaults to 50.

§redact: Int

The level required to redact an event.

When built from RoomPowerLevelsSource::None, defaults to 50.

§state_default: Int

The default level required to send state events.

When built from RoomPowerLevelsSource::None, defaults to 50.

§users: BTreeMap<OwnedUserId, Int>

The power levels for specific users.

This is a mapping from user_id to power level for that user.

Must NOT contain creators of the room in room versions where the explicitly_privilege_room_creators field of AuthorizationRules is set to true. This would result in an error when trying to convert this to a RoomPowerLevelsEventContent.

When built from RoomPowerLevelsSource::None:

  • If explicitly_privilege_room_creators is set to false for the room version, defaults to setting the power level to 100 for the creator(s) of the room.
  • Otherwise, defaults to an empty map.
§users_default: Int

The default power level for every user in the room.

When built from RoomPowerLevelsSource::None, defaults to 0.

§notifications: NotificationPowerLevels

The power level requirements for specific notification types.

This is a mapping from key to power level for that notifications key.

When built from RoomPowerLevelsSource::None, uses its Default implementation.

§rules: RoomPowerLevelsRules

The tweaks for determining the power level of a user.

Implementations§

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impl RoomPowerLevels

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pub fn new( power_levels: RoomPowerLevelsSource, rules: &AuthorizationRules, creators: impl IntoIterator<Item = OwnedUserId> + Clone, ) -> Self

Constructs RoomPowerLevels from RoomPowerLevelsSource, AuthorizationRules and the creators of a room.

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pub fn for_user(&self, user_id: &UserId) -> UserPowerLevel

Get the power level of a specific user.

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pub fn for_action(&self, action: PowerLevelAction) -> Int

Get the power level required to perform a given action.

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pub fn for_message(&self, msg_type: MessageLikeEventType) -> Int

Get the power level required to send the given message type.

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pub fn for_state(&self, state_type: StateEventType) -> Int

Get the power level required to send the given state event type.

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pub fn user_can_ban(&self, user_id: &UserId) -> bool

Whether the given user can ban other users based on the power levels.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::Ban).

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pub fn user_can_ban_user( &self, acting_user_id: &UserId, target_user_id: &UserId, ) -> bool

Whether the acting user can ban the target user based on the power levels.

On top of power_levels.user_can_ban(acting_user_id), this performs an extra check to make sure the acting user has at greater power level than the target user.

Shorthand for power_levels.user_can_do_to_user(acting_user_id, target_user_id, PowerLevelUserAction::Ban).

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pub fn user_can_unban(&self, user_id: &UserId) -> bool

Whether the given user can unban other users based on the power levels.

This action requires to be allowed to ban and to kick.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::Unban).

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pub fn user_can_unban_user( &self, acting_user_id: &UserId, target_user_id: &UserId, ) -> bool

Whether the acting user can unban the target user based on the power levels.

This action requires to be allowed to ban and to kick.

On top of power_levels.user_can_unban(acting_user_id), this performs an extra check to make sure the acting user has at greater power level than the target user.

Shorthand for power_levels.user_can_do_to_user(acting_user_id, target_user_id, PowerLevelUserAction::Unban).

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pub fn user_can_invite(&self, user_id: &UserId) -> bool

Whether the given user can invite other users based on the power levels.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::Invite).

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pub fn user_can_kick(&self, user_id: &UserId) -> bool

Whether the given user can kick other users based on the power levels.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::Kick).

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pub fn user_can_kick_user( &self, acting_user_id: &UserId, target_user_id: &UserId, ) -> bool

Whether the acting user can kick the target user based on the power levels.

On top of power_levels.user_can_kick(acting_user_id), this performs an extra check to make sure the acting user has at least the same power level as the target user.

Shorthand for power_levels.user_can_do_to_user(acting_user_id, target_user_id, PowerLevelUserAction::Kick).

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pub fn user_can_redact_own_event(&self, user_id: &UserId) -> bool

Whether the given user can redact their own events based on the power levels.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::RedactOwn).

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pub fn user_can_redact_event_of_other(&self, user_id: &UserId) -> bool

Whether the given user can redact events of other users based on the power levels.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::RedactOthers).

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pub fn user_can_send_message( &self, user_id: &UserId, msg_type: MessageLikeEventType, ) -> bool

Whether the given user can send message events based on the power levels.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::SendMessage(msg_type)).

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pub fn user_can_send_state( &self, user_id: &UserId, state_type: StateEventType, ) -> bool

Whether the given user can send state events based on the power levels.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::SendState(state_type)).

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pub fn user_can_trigger_room_notification(&self, user_id: &UserId) -> bool

Whether the given user can notify everybody in the room by writing @room in a message.

Shorthand for power_levels.user_can_do(user_id, PowerLevelAction::TriggerNotification(NotificationPowerLevelType::Room)).

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pub fn user_can_change_user_power_level( &self, acting_user_id: &UserId, target_user_id: &UserId, ) -> bool

Whether the acting user can change the power level of the target user.

Shorthand for power_levels.user_can_do_to_user(acting_user_id, target_user_id, PowerLevelUserAction::ChangePowerLevel.

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pub fn user_can_do(&self, user_id: &UserId, action: PowerLevelAction) -> bool

Whether the given user can do the given action based on the power levels.

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pub fn user_can_do_to_user( &self, acting_user_id: &UserId, target_user_id: &UserId, action: PowerLevelUserAction, ) -> bool

Whether the acting user can do the given action to the target user based on the power levels.

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pub fn max(&self) -> Int

Get the maximum power level of any user.

Trait Implementations§

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impl Clone for RoomPowerLevels

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fn clone(&self) -> RoomPowerLevels

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RoomPowerLevels

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<RoomPowerLevels> for PushConditionPowerLevelsCtx

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fn from(c: RoomPowerLevels) -> Self

Converts to this type from the input type.
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impl TryFrom<RoomPowerLevels> for RoomPowerLevelsEventContent

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type Error = PowerLevelsError

The type returned in the event of a conversion error.
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fn try_from(c: RoomPowerLevels) -> Result<Self, Self::Error>

Performs the conversion.

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